Each location on the Imaginal Mastery Maps has a specific purpose

Designed to make problem solving and learning new skills more like an adventure. Each map location (Trailhead, Cave, etc.) is specifically designed to help children reach their goals. The beautiful graphics and fun characters (the PluckyPak) make the process fun and engaging.

Questions & descriptions on the back side of the maps

Guide children (with their parent, therapist, or teacher) along the trails to each location on the map and on to Mastery Mountain — the spot that marks the successful completion of their goal.

Step Four: The Isle of Inspiration is where a child will consider who and what
inspires him or her — Ironman, a parent, their dog, a book, a courageous quote
— anything or anyone (real or imaginary) that inspires them.

Step Three: The Forest of Resources represents all our resources — all the people, pets,
and even inanimate items that might assist a child in accomplishing his or her goal.
(e.g. "My teacher said I’ll make lots of new friends at my new school.")

Step Two: The Cave of Uncertainty is the spot on the map where
children can safely verbalize their worries and fears (e.g. “I’m
afraid other kids will make fun of me.”)

Step one: At the Trailhead, a child can start
by discussing and clarifying his or her goal.
(e.g. “I want to feel braver on my first day
of school.”)

Step One

At the trailhead

At the trailhead a child can start by discussing and clarifying his or her goal (e.g. “I want to have fun on my first day of school and not be so afraid”).

Step Two

The Cave of Uncertainty

Is the spot on the map where children can safely verbalize their worries, fears, and concerns (e.g. “I’m afraid other kids make fun of me. And, I don’t want to eat lunch alone.”)

Step Three

The Forest of Resources

Represents all our resources — all the people, pets, and even inanimate items that might assist a child in accomplishing his or her goal. (e.g. My teacher, Mrs. Smith told me I’ll make lots of new friends at my new school. My mom always hugs me when I’m having a bad day. Molly is my best friend and reminds me that I will make new friends. My teddy bear makes me feel less scared at night …)

Step Four

The Isle of Inspiration

Is where a child would consider who and what inspires him or her — Ironman, a parent, a teacher or friend, a famous person, a book, their dog, a courageous quote — anything or anyone (real or imaginary) that inspires them.

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